package eu.oschl.textadventure.entities; import eu.oschl.textadventure.Game; /** * Represents a generic entity in the game. * This class serves as a base for all entities, such as enemies. * * @author Ondřej Schlaichert */ public abstract class Entity { protected Game game; protected final String name; protected final String description; public Entity(String name, String description) { this.name = name; this.description = description; } public String getName() { return name; } public String getDescription() { return description; } /** * Sets the game instance. This is typically called during the game's setup phase. * * @param game the game instance to associate */ public void setGame(Game game) { if (game == null) { return; } this.game = game; } }